Laser Team Challenge Sample Missions
Arena - All the players are restricted to the basketball court. Each player starts with five hit points, an automatic weapon and a 10 second delay on gun startup. The referee calls "game on" and everyone can move to a position on their half of the court. The guns will all start at the same time - then all the players are free to move anywhere on the court to engage the other team.
Team play
Game continues until one team is eliminated
No respawns
Team Deathmatch- Similar to Arena Speed except the teams start on opposite ends of the main floor. Both teams can move anywhere on the main floor or second floor and can use all three stairs and the balcony.
Team Play
Game continues until one team is eliminated
No respawns
Main floor and upper floor are used.
Stack em high - Similar to the Arena plus except points are awarded based upon how many opponents are killed. The event is timed and both teams have unlimited respawns.
Team play
Game lasts 25 minutes
Unlimited respawns
Two floors are used. All three floors are used if the teams are large
Prison Break - 1/4 of the players play the prison guards and 3/4 are escaped hostages. The prison guards have automatic weapons and can take more hits than the escaped hostages. The guards have to eliminate every prisoner in the allotted time by searching every room in the entire building.
Team play
Game lasts 15 minutes or until the guards or the prisoners are eliminated
No respawns
Victory conditions: Guards - all prisoners are located and eliminated
Prisoners - at least one prisoner is alive at 15 minutes
All three floors are used
Barricaded Rangers - One team occupies the box area in the basement of the building. The barricaded team has better weapons and body armor. They have found themselves isolated in a small building with hostile nationals. The nationals have inferior weapons and no body armor. However, there seems to be an unlimited number of aggressors trying to eliminate the Army Rangers trapped in the building. The Rangers need to hold on until reinforcements can arrive.
Team play - each team plays each role once
Duration - 15 minutes
Respawns - attacking team has unlimited, barricaded team has none
Victory condition - the team that lasts 15 minutes. If both teams last 15 minutes the team with the best ratio of loss to kills will win.
Main floor and the basement are used.
D-Day - The team playing the Axis occupies the back half of the gymnasium floor and the back half of the balcony (cliffs). Their goal is to survive 20 minutes using thier superior weapons and the advantage of cover. The Allied team has to enter the gymnasium through one of three large doors (landing craft) at the far end of the gym and try to fight their way to get a foot hold under withering fire from snipers and machine guns. There is only one way up the balcony - a single, well defended stairway in the corner of the gym. They must eliminate all the defenders before the time runs out while minimizing their own losses.
Team play - each team plays each role once
Duration - 20 minutes or until all the defenders are eliminated.
Respawns - attacking team has unlimited, barricaded team has none
Victory condition - The team with the highest score after two rounds wins.
Gymnasium and back half of balcony.
Stack em High Basement Only - This is much like the regular stack em high with a twist. You can only shoot or be shot while in the basement. The key will be to enter one of the three stairs going into the basement and hold an area as long as possible. Repawns take place up stairs and control of areas in the basement ebbs and flows as teams elimate pockets of resistance. Watch out - those eliminated players will reappear behind you as they come back into the game. This is a very intense game.
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